Elemental Changes Part 2: Totems and Talents- Fearfulr or just necessary? ( cont)

As everyone has probably seen already, Blizz has decided to change the talent trees, again. Now you will get to choose 1 of 3 talents every 15 levels, for a total of onl 5 talents active at a time. The good part about this is that if you need to change a talent for situational needs, you dont have to go respec any more, you just need a reagent in your bags to make the change. So lets look at the redesigned talent tree…


This is where you get to choose your first talent point. ( don’t woory, a lot of the old talents you use to have will be implemented into your spellbook when you hit certain levels) As with each Talent tier that opens up, you get to 1 of 3 talents available…

Nature’s Guardian– This talent is exactly like the current one in the Resto tree, but you no longer have to be Resto to use it. ( yes you could have reached it in Elemental, but why would you at the time?) Just like the present talent, this one should really only be used in PVP.

These next 2 are personal preference of which you prefer to use.

Stone Bulwark Totem– As I mentioned in part 2, this totem you have to spec into to use. This places a shield on the caster absorbing 21k damage immediately and absorbing 7k every 5 sec for 30 sec. (1 min CD)

Astral Shift– Caster is partially shifted into the elemental planes, reducing damage by 40% for 6 sec. ( 2 min CD)

Again these are personal preference, but also situational. e.g. Heroic Ultraxion when you need 5 people to stay out for HoT, Astral shift would be the better option due to more damage mitigation., but standard fights i would reccomend Stone Bulwark.


Frozen Power– identical to the current Enhancement Talent, so really only good for PVP or leveling.

Earthgrab Totem– Identical to our Earth’s Grasp talent combined with earthbind, but now its own separate totem with 1 exception, It now pulses to keep impairing movement on enemies instead of just once. Again, seems like a PVP talent, but i guess some situational raid needs if raid lead see fit.

Windwalk Totem– Another totem that needs a talent point to use. Makes party/raid immune to movement impairing effects for 6 sec.


Call of the Elements– This new talent, resets the CD on all totem with a CD of 5 min or less. Basically they gave us a rogues preparation talent. Which is pretty good actually.

Totemic Restoration– When a totm is replaced or destroyed before it expires, the CD on it will be reduced by in proportion of it lot duration, up to 50%. Now i have played with this talent in Beta, and to me it seems like a useless talent. Because the only totems it can affect the CD duration enough to worry about is our elemental totems.

Totemic Projection– Move your current totem to anywhere you want within range. Decent talent for those who are tired of recalling totems and dropping them again elsewhere.


This is where the really good talents start coming into play….

Elemental Mastery– identical to the current talent but CD can no longer be affected by Lightining bolt or Chain lightining.

Ancestral Swiftness– Again, identical to the Resto talent, but now has a passive 5% spell and haste buff on it.

Echo of the Elements– Identical to Elementals’s Mastery, chance to duplicate your previous spell. This ability stack with mastery So I feel this is the Talent worth getting for Elementals.


Healing Tide Totem– Another totem you have to talent to get ( UG!)  Totem has 15 sec duration and heals party/raid for 3243 every 2 sec. More of a healing support talent.

Ancestral Guidance– When you deal direct damage or healing, this talent will copy 40% of wht was done and heal a nearby party/raid member.

Conductivity– When Healing Rain is down and you cast a direct heal or a Lightining Bolt on a target withing H.R, allies also within the H.R will share healing done equal to 20% of the damage or healing done. Basically, if you cast H.R and your elemental, you better be casting it on the melee that is right on the boss or it will be useless. If you’re Resto make sure you heal someone in H.R. to get the extra bonus.


Since they have currently not been opened up in Beta yet (can only get to lvl 87 atm), I havent had the chance to play with them yet. So I cannot give advice on what to pick from experience

Unleashed Fury– This talent has different uses depending on which weapon enhancement you have on, so since this is currently for Elemental, I will describe the Flametongue one for now- Increases target dmaage taken by Lightining Bolt or Lave Burst by 25% for 10 sec. Blizz has made us a talent that gives us a reason to use Unleash Elements ( YAY!!!)

Primal Elementalist– Our Fire/Earth Elementals summons primal elementals from the elemental planes. They are strogger than our Elementals and can be controlled from a Pet bar.

Elemental Blast– Spell ( 2sec csat time, 12 sec CD) harnessing Elemental power, dealing 3700-4339 Elemental power and increasing caster’s Crit, Haste or Mastery by 5% for 8 sec.

Now with looking at all 3 talents, I think it is going to be up to each individual preference and testing and find out which is better for you.

Well, thats all for now guys..Enhancement coming later this week. Enjoy folks!

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2 Responses to Elemental Changes Part 2: Totems and Talents- Fearfulr or just necessary? ( cont)

  1. eki says:

    yay an active shaman blogger, and a primary elemental one too! Nice to see that there are more out there! Good work on the talent and changes windups, I’m on your side on all of the points I think.

    For consideration: I would appreciate it if you could do a quick quote of the tooltip, I always mess up on what exactly the tooltip says. And it’s hard to get your point when I’m not entirely sure what ability we’re talking about 😉

    Anyway, Great job. You Sir, are bookmarked. 🙂

  2. Will do Eki, and Thanks for the compliments. Keep cheking in for more blogs bout us and tell your friends!

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